Design & Technology
Subject Leader: Miss G Dunbar
Welcome to The Design and Technology Page
Willow Class have designed and created beautiful Roman armour as part of their History studies.
We now have the Cooking Club pack!
As a school, we have signed up to the Tesco Let's Get Cooking programme. This is a brilliant programme that offers recipes, blogs and leader support to make the club as successful as possible.
Look out for it in the Autumn term 2016!
Links and videos for child friendly recipes
- http://www.netmums.com/family-food/food-for-kids/cooking-with-kids
- http://www.flora.com/baking?gclid=CJmB46We-MICFSOg2wodfXIAVw&gclsrc=aw.ds
- http://www.bbc.co.uk/food/collections/baking_with_children
Pinterest have lots of ideas for baking, cooking as well as lots of arts and crafts
Here is an example of what you'll find when you get there! Just sign up and you'll have access to lots of activities. Great for those rainy days and lazy Sundays.
How to make a delicious smoothie
You could help your child follow the steps to make their own smoothie! Encourage them to think of different flavours.
Cook along to make pizza!
We all LOVE pizza. Whether it is cheese and tomato or one covered in meat and vegetables. Follow the YouTube video below with your child and choose your favourite toppings.
New National Curriculum 2014
Aims
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment].
The national curriculum for design and technology aims to ensure that all pupils:
- develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
- critique, evaluate and test their ideas and products and the work of others
- understand and apply the principles of nutrition and learn how to cook
Key stage 1
When designing and making, pupils should be taught to:
Design
- design purposeful, functional, appealing products for themselves and other users based on design criteria
- generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology
Make
- select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]
- select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics
Evaluate
- explore and evaluate a range of existing products
- evaluate their ideas and products against design criteria
Technical knowledge
- build structures, exploring how they can be made stronger, stiffer and more stable
- explore and use mechanisms [for example, levers, sliders, wheels and axles] in their products
Key stage 2
When designing and making, pupils should be taught to:
Design
- use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
- generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
Make
- select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
- select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
Evaluate
- investigate and analyse a range of existing products
- evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
- understand how key events and individuals in design and technology have helped shape the world
Technical knowledge
- apply their understanding of how to strengthen, stiffen and reinforce more complex structures
- understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
- understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
- apply their understanding of computing to program, monitor and control their products